Contains political biographies of Chicago luminaries. Requires cooperation, trading/interaction. There is a Rated PG word on the Mayor Cermak card. Art is NOT realistic. Designer had potential education use in mind.
The saving of souls. Game forces cooperation–no one wins if any of the players dies.
Good game, but needs multiple decks. It is possible to have multiple games going on, but at $30/game, that can get pricey for a larger class.
Good game, but needs multiple decks. It is possible to have multiple games going on, but at $40/game, that can get pricey for a larger class. The game is a card came. The art is accurate and attractive. Cheap copies are available on ebay.
One player is the German guard, the others are POWs trying to escape. Colditz was the escape-proof castle and was the subject for a PBS NOVA special as well. There is a novel based on the book, along with memoirs.
This would be very good to have in a 5-6 grade class level for rainy days and indoor recess. You have to move pieces to get them in the same order as the pieces in the boardâ€™s center, except both players play cards to switch pieces in order, back and forth AND the order in the center!
Simulates the creation of modern civilizations. It comes with an introductory scenario that, while not balanced really, does a good job of showing the key issues in developing an empire in the ancient world. It is also great fun.
Variable dice can be used to determine probability. Or can be used for countingâ€”results can range from 1-30.
Object is to wipe everyone out. It is VERY possible that everyone dies and no one wins the game. It IS possible to win the game without using nuclear weapons. There are expansions, but not necessary or helpful in a classroom. Itâ€™s advantage is the game plays fast.
To win you must advance, but you lose when you advance. Winner is really the last country with manpower left. After playing, students should feel incredibly frustratedâ€¦simulates feelings of officers of WW1 very well.