In a game forum I am a member of, a question was posed regarding how to incorporate ethics and morality into the game. What can be done to incorporate those things–since many games are abstracted…wargames turn units into mathematical values, etc. so that an SS unit is reduced to being …
Players are stereotypes in a banana republic responsible for voting on graft/corruption as well as whether to overthrow the president. It should not be taken seriously! Teachers should be aware of the stereotypes being parodied.
This is an RPG supplement, but its usefulness comes from its subject matter and fiction regarding the Holocaust. It is a VERY serious and intense book which provides an idea how the Holocaust can be explained/taught in alternative fashion.
Players look at cards and try and form words from the letters on at least three cards. First to blurt a word gets those cards. Simple, fast, affordable.
It is essentially a 4-player chess variant.
It looks pretty and will have some critical thinking issues: do you press on with exporation or go back and claim your fame and hope no one else finds other, more famous things. Similar to â€œSource of the Nileâ€ by Avalon Hill.
This is a free-form role-playing/game system. It has scenarios for every time period and can recreate history or be used to get into characters. Ideal as the only additional equipment necessary is a single six-sided die. Games are not repetitiveâ€”even with same players. Highly recommended for use once you understand how they work/have experience with them (and still good otherwise). Hamster Press is good answering questions and with support material.
Better to tweak the rules and emphasize the creation of things and the riddles. Be prepared to provide extra play-doh or model clay!
Requires some cooperation and centers around the building of an international space platform. Can be played on a standard school desktop.
The value is in the use of the cards. 36 possible results along with the various on-base situations allows calculation of possible results and probabilities. The statistics for likelihood of each on-base situation are researchable. This would work with moderate to high level math classes. Students could recreate player abilities/make their own cards by researching past baseball season stats.