It looks pretty and will have some critical thinking issues: do you press on with exporation or go back and claim your fame and hope no one else finds other, more famous things. Similar to â€œSource of the Nileâ€ by Avalon Hill.
This is a free-form role-playing/game system. It has scenarios for every time period and can recreate history or be used to get into characters. Ideal as the only additional equipment necessary is a single six-sided die. Games are not repetitiveâ€”even with same players. Highly recommended for use once you understand how they work/have experience with them (and still good otherwise). Hamster Press is good answering questions and with support material.
Better to tweak the rules and emphasize the creation of things and the riddles. Be prepared to provide extra play-doh or model clay!
Requires some cooperation and centers around the building of an international space platform. Can be played on a standard school desktop.
The value is in the use of the cards. 36 possible results along with the various on-base situations allows calculation of possible results and probabilities. The statistics for likelihood of each on-base situation are researchable. This would work with moderate to high level math classes. Students could recreate player abilities/make their own cards by researching past baseball season stats.
Can be done on card-table space. Requires figures (can be axis and allies pieces/risk pieces). Can also be used as comparative reference for troop/equipment quality. Co-designed by U.S. Army simulations designer.
If Axis and Allies is already known, this is a World War One variant to use the same rules and play the same game.
Contains political biographies of Chicago luminaries. Requires cooperation, trading/interaction. There is a Rated PG word on the Mayor Cermak card. Art is NOT realistic. Designer had potential education use in mind.
The saving of souls. Game forces cooperation–no one wins if any of the players dies.
Game requiring area control that limits some cards to one use only, making card-counting/probability important. Limited to 2 players, it is best used as an example of the mechanics of probability, etc.