Junta
Players are stereotypes in a banana republic responsible for voting on graft/corruption as well as whether to overthrow the president. It should not be taken seriously! Teachers should be aware of the stereotypes being parodied.
Players are stereotypes in a banana republic responsible for voting on graft/corruption as well as whether to overthrow the president. It should not be taken seriously! Teachers should be aware of the stereotypes being parodied.
This is an RPG supplement, but its usefulness comes from its subject matter and fiction regarding the Holocaust. It is a VERY serious and intense book which provides an idea how the Holocaust can be explained/taught in alternative fashion.
This is a free-form role-playing/game system. It has scenarios for every time period and can recreate history or be used to get into characters. Ideal as the only additional equipment necessary is a single six-sided die. Games are not repetitive—even with same players. Highly recommended for use once you understand how they work/have experience with them (and still good otherwise). Hamster Press is good answering questions and with support material.
Requires some cooperation and centers around the building of an international space platform. Can be played on a standard school desktop.
Can be done on card-table space. Requires figures (can be axis and allies pieces/risk pieces). Can also be used as comparative reference for troop/equipment quality. Co-designed by U.S. Army simulations designer.
Contains political biographies of Chicago luminaries. Requires cooperation, trading/interaction. There is a Rated PG word on the Mayor Cermak card. Art is NOT realistic. Designer had potential education use in mind.
Game requiring area control that limits some cards to one use only, making card-counting/probability important. Limited to 2 players, it is best used as an example of the mechanics of probability, etc.
Halloween theme. Game involves bluffing other players and trying to collect sets of monsters (ghosts, vampires, and Frankenstein's monsters)
Once one is learned, the whole series is known. Players get to draw with crayons and build rails to develop railways. They then have to move trains to carry cargos to destination cities, showing where resources are and forcing players to find cities. The most useful in the series are Empire Builder (USA), Eurorails (Europe), British Rails (Great Britain), and Nippon Rails (Japan).
The computer game plays MUCH faster taking all calculations out. It would be the MUCH PREFERRED version for use in a classroom. Players buy stock in railroads and manipulate the market while developing a rail network in the Eastern United States. Completely different in style from the Empire Builder series. It is massive profits through stock manipulation, just like in 19th century America. The computer version can be saved and resumed. Boardgame version would require scrupulous students/students who stay focused when not actively participating in a turn.