• A cooperative boardgame for 2-6 players exploring the Civil Rights Movement of the 1960s that can also be played solitaire.  The game is for ages 14-up.  It takes 90-120 minutes (some scenarios can be played in 45-50)
  • A game for 2-6 players (multiple players play as teams) about future conflict in the Indo-Pacific, providing a mix of a regular wargame experience with the fog-of-war and friction found in card-driven boardgames.  Littoral Commander scenarios are playable in anywhere from 1-4 hours.  The game is for ages 14-up.
  • Supercharged is a game about motor racing in the 1930s for 1-5 players. The system allows for a full grid of cars — not just the players', but also privateers that ran alongside, and usually hindered, the factory teams. Each player controls two racing teams: one in the top category and another slower team unlikely to win, but capable of reaching the podium and ending in the money. That is important since the game's winner is based on money earned. Winning, though, is adjusted based on the level of cars a player selects, so taking the "best" cars may not be the optimal strategy for victory when the car ability bonus is applied.


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